Ninelands

Treasures & laws

Terrain

Terrain What it means
Pasture +5 gold for each piece placed here (+7 if the land has a lake).
Mountains Double reach cost. Some hold ore.
Moor Double reach cost. No castle and no farmers here. Some hold herbs.
Lake Nobody builds here, every claim stops here. Gives its land the lake bonus.

Treasures

Ore and herbs pay +20 gold – but only to a piece that stands on the treasure. A knight takes 20 × 2.

Knight preview on a treasure
A knight about to take a treasure – the badge shows the gold it would earn.

Herbs sit in the moor, where castle and farmers may not stand – a job for a knight or a bishop.

Laws of the realm

Every map has one law. It is shown at the top of the screen; open it for details. In custom games you may pick it yourself.

Law Effect
Mining partnership Treasures pay only once two of your pieces stand in the same land. A single piece on a treasure waits; the second piece in that land collects.
One farm per land At most one farmer per land.
Costly knights Knights cost 20 gold instead of 10.
Costly bishops Bishops cost 30 gold instead of 15.
In the king's pay Knights cost only 5 gold.
No law Base costs, no special rule. Chosen in custom games and on some campaign stations – never rolled at random.