How the computer plays
The computer opponents are not scripted – they read the board the same way you do: by asking the game engine which moves are legal and what each one would change. They differ in how far they look.
| Level | How it chooses |
|---|---|
| Easy | Half of its moves are what Medium would play, the other half are random legal moves. |
| Medium | The move with the best value right now. Alone that is the most gold. In a duel it judges the position after the move: 12 points per ruled land, 1 per held cell, a quarter per gold – its own minus yours. |
| Hard | Takes the 4 best candidates by that value and plays each one 10 moves into the future, with Medium-style moves for both sides. It picks the candidate that leads to the best position. |
How strong are they?
Measured in duels with the real rules (lands, bandits, fog), each pairing on 150 maps with both seats swapped:
| Match-up | Stronger wins |
|---|---|
| Easy vs. pure random play | 72 % |
| Medium vs. Easy | 77 % |
| Hard vs. Medium | 84 % |
The Hard computer needs about a tenth of a second per move on a 9 × 9 map, about a third of a second on 15 × 15 – on a phone-speed processor. That fits in its short "thinking" pause.
Computers you don't see
The same players work behind the scenes:
- They set the star goals of every map (see Stars & goals).
- They picked the campaign maps: for each station, dozens of candidate maps were played and sorted by how many stars the computer reached – early stations easy, the last of each chapter the hardest.
- In online duels, when your time runs out, a Medium move is played for you.