Two optional rules make maps wilder. Turn them on in custom game; the campaigns of the orc horde and the pirates use them in later chapters.
Bandit camps
Three camps (more on bigger maps) hold land from the start: strength 3 on the camp itself and 2 on the cells around it. Bandit land is attacked like enemy land in a duel – also when you play alone.
Raid a camp by being stronger on the camp cell itself – usually with two pieces. You get +25 gold loot and the land is free.
Bandit camps (tents) and their land; crossed swords mark cells you could attack.
Fog of war
At the start you see only a starting land. Each piece reveals two cells around it, held land one cell. Treasures and camps appear only when you get close – and you can only build where you can see.
After three moves most of the map is still hidden.