Ninelands

The Ninelands Guide

Welcome, ruler. This is the in-depth guide to Ninelands – the rules explained piece by piece, worked examples on real maps, strategies backed by thousands of simulated games, and designer's notes that explain why the game works the way it does.

The first twelve moves of a game
A computer player opening a game on map 7: castle first, then farmers and knights.

Every number in this guide – costs, reach, strength, gold – comes straight from the game's rule data when the guide is built, and every board picture is drawn by the game itself. If a rule changes, the guide changes with it.

New to the game? Start with First steps. Looking for an edge? Jump to Strategies.

  1. First steps
  2. The four pieces
  3. Land & rule
  4. Treasures & laws
  5. Duels: strength & attack
  6. Bandits & fog
  7. Stars & goals
  8. How the computer plays
  9. Strategies
  10. Game modes
  11. Appendix